Solo developer for Seven Wildz.
I'm a happily married father of one with the dream to work from home, supporting my family through my love of game design.
Seven Wildz is a medieval survival experience which takes place throughout seven fiefs of a single kingdom plagued by the seven sins. Enough sevens for you? I don't stop there! There are also seven virtues which compete against the sins in order to make the kingdom a better place! The outcome of this world can be swayed by the choices you make! Do you assist the virtues in creating a peaceful, pure environment? Or do you thwart them by aiding the sins in their agenda? Maybe you stay completely neutral and do your own thing...?
No matter your choice, this online sandbox will be a toon-like escape from every-day life.
I plan to make an immersive escape into a medieval world with visuals relatable to that of a coloring book. The project has been multiplayer from the start and currently functions as such.
I hope that players enjoy teaming up with their friends to explore, craft, live and die together. My dream is that players make memories in an environment I'm able to provide using my imagination.
Private
Private keys sent out to close friends for pre-alpha testing. World map and basic concepts are playable. Objective: stress multiplayer cap...
Private
Private
Keys distributed through an application process. Basic mechanics are finished, world map functions as intended. Objective: further tune me...
Private
Public
Game moves from "coming soon" to "early access" on Steam and is available for purchase. Objective: fine tune all aspects of the game and bu...
Public
Public
Game moves from "early access" to "1.0" on Steam. Objective: release consistent content.
Public
Work from home and be there for my wife and daughter. Provide for family and make memories doing what I love, for who I love.
I went with a mid-poly style so that I can create content easily as a solo-developer, releasing consistent sets of armor, weapons and other items on a schedule post-release. I also believe that a simple art style brings longevity to a title, allowing it to age gracefully.
Only intended to be used as placeholders for specific things until I can afford to properly pay an artist to replace such things. Right now all in-game assets are created by hand, by me, except for the loading screens, some shield emblems and some of the audio. Foley sounds were purchased from a studio and are licensed, not AI.
My web host uses cookies to analyze website traffic and optimize the website experience. By accepting their use of cookies, your data will be aggregated with all other user data. If you choose to decline, you can still browse the site cookie free to my best knowledge. :) Basically, cookies allow me to see metrics; so how fast the site loads, how many people visit, where they visited from (Instagram, YouTube, Twitter, etc.) so that I can advertise to a platform which contributes visitors to my site.