Seven Wildz
Seven Wildz
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    • Home
    • About
    • News
      • Blog
      • Videos
    • Gameplay
      • Factions
      • NPCs
      • Items
      • World Map

  • Home
  • About
  • News
    • Blog
    • Videos
  • Gameplay
    • Factions
    • NPCs
    • Items
    • World Map

About

Who?

Seven Wildz Character

Luke

Solo developer for Seven Wildz.

I'm a happily married father of one with the dream to work from home, supporting my family through my love of game design.

What?

Synopsis

Seven Wildz is a medieval survival experience which takes place throughout seven fiefs of a single kingdom plagued by the seven sins.  Enough sevens for you?  I don't stop there!  There are also seven virtues which compete against the sins in order to make the kingdom a better place!  The outcome of this world can be swayed by the choices you make!  Do you assist the virtues in creating a peaceful, pure environment?  Or do you thwart them by aiding the sins in their agenda?  Maybe you stay completely neutral and do your own thing...?


No matter your choice, this online sandbox will be a toon-like escape from every-day life.

Genre

  • Online Multiplayer
  • Survival
  • Medieval
  • RPG

Tools

  • UE5
  • Blender
  • GIMP

Goals

I plan to make an immersive escape into a medieval world with visuals relatable to that of a coloring book.  The project has been multiplayer from the start and currently functions as such.


I hope that players enjoy teaming up with their friends to explore, craft, live and die together.  My dream is that players make memories in an environment I'm able to provide using my imagination.

Where?

Steam
Epic Games
  • Steam
  • Epic Games
  • Steam
  • Epic Games
  • Steam
  • Epic Games

When?

The exact date is to be determined...

The exact date is to be determined...

Stage 1

Steam Page Published

Private

Event Details

Stage 1

Steam Page Published

Private keys sent out to close friends for pre-alpha testing.  World map and basic concepts are playable.  Objective: stress multiplayer cap...

Event Details

Private

Stage 2

Alpha

Private

Event Details

Stage 2

Alpha

Keys distributed through an application process.  Basic mechanics are finished, world map functions as intended.  Objective: further tune me...

Event Details

Private

Stage 3

Beta

Public

Event Details

Stage 3

Beta

Game moves from "coming soon" to "early access" on Steam and is available for purchase.  Objective: fine tune all aspects of the game and bu...

Event Details

Public

Stage 4

Full Release

Public

Event Details

Stage 4

Full Release

Game moves from "early access" to "1.0" on Steam.  Objective: release consistent content.

Public

Why?

Dream

Work from home and be there for my wife and daughter.  Provide for family and make memories doing what I love, for who I love.

Art Style

I went with a mid-poly style so that I can create content easily as a solo-developer, releasing consistent sets of armor, weapons and other items on a schedule post-release.  I also believe that a simple art style brings longevity to a title, allowing it to age gracefully.

AI

Only intended to be used as placeholders for specific things until I can afford to properly pay an artist to replace such things.  Right now all in-game assets are created by hand, by me, except for the loading screens, some shield emblems and some of the audio.  Foley sounds were purchased from a studio and are licensed, not AI.

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